How it came to be...
At the beginning there was nothing, and then there wasn’t
A spark was born in the inky blackness
What came to be not nothing spawned a swirling maelstrom of earth, wind, fire, and water, as it’s body, the Elemental Chaos, and a sparkling blank sea of whiteness, as it’s consciousness, the Astral Sea, to contrast the empty black of the nothing around him.
Upon it’s flesh were born the Primordials, and from it’s thoughts were born the Gods.
Using his children it created the World and all life, but soon his children began to quarrel, The Primordials felt the World should be ever changing and chaotic, and the Gods felt the World should be set and orderly.
Each side created servants and raised armies to seize control of what they had wrought. These first beings were the Archons and Angels. As the Dawn War raged each group began to splinter, as a few Primodials and Gods alike, called for peace while others wished only for war. From this rift in both armies were born newer beings to reflect the emotions of war and peace, as the Archons and Angels favored neither.
The most chaotic and destructive of the Primordials created the Demons, while a few who favored a more orderly and peaceful chaos created the Genies.
While the Primordials argued over order and chaos, the Gods argued right and wrong. Some of the gods had begun to enjoy the destruction of war and actively sought out ways to prolong the fighting, and to this end the Devils were created. Other Gods had grown weary of the constant battles, and began seeking a peaceful alternative, and for this purpose created the Seraphs.
Soon, these newer servants tired of being sacrificed and always being ordered, and never ordering, created servants of their own. These newest beings had but only the barest of sparks of immortality, and quickly became the bulk of both armies in what began the bloodiest days of the war. The Demons created the Revelants, while the Genies created the Genasi, both lesser reflections of themselves. The Devils created the manipulative Tieflings, and the destructive Asura. The Seraphs created the reflective Deva, and the peaceful Aasimar.
After a time they like their creators before them found that they too could create life, the secret having been stolen by the Tieflings, and distributed to the others to conceal their own guilt. But their creations were wild and flawed and no longer immortal like themselves. being ill suited for life in either the Elemental Chaos or the Astral Sea, and in an attempt to hide their actions from their own masters their creations were sent to live and fight on the World itself.
For the first time blood was spilled and life’s lost on the prize that had begun this war so long ago. The World shuddered and quaked as it felt the wrath of the war for the first time. Two of the Mortal races, the Feyn, created by the Deva, and the Shadai, creations of the Tiefling, found reflections of the World. One light, filled with life, the Feywild. The other dark filled with death, the Shadowfell. And so they departed the World, leaving it to be fought over by those they left behind. The Dragorn, created by the Aasimar, and the Abberen creations of the Asura, and the elemental races of the Gants created by the Genasi, and the Mephlings created by the Revelants.
The Not Nothing, became angry at the Gods and Primordials for bringing destruction to his creation and imbued in the World and its reflections some of his power, giving birth to the Primal spirits, which in turn imbued the most powerful members of the mortal races with it’s own essence causing them to evolve into beings somewhere between mortal and immortal.
The Giants evolved from the Gants, and the Mephits from the Mephlings. Dragons from the Dragorn, and Aberrants from the Abberen. While in the Shadowfell the Shades evolved from the Shadai, and in the Feywild the Feys from the Feyn.
The Evolved races joined the War, not as an allied front, but as disjointed bands each with their own motives and goals, often not caring which side ultimately won, just that they fight their war elsewhere. Being too few in numbers, the Evolved races filled the ranks of their armies with those who had not, but as time went on they came to realize that against immortal enemies who did not truly die as they did, this would not be enough.
It was the Aberrants who first learned the secrets of creation, through cruel and bizarre experiments conceived by the their mad and twisted imaginations. Many of the creatures they created were viewed as abominations by the other races and destroyed before their numbers could swell. The Aberrants had decided that only they were fit to rule, not just the World, but the entire cosmos. They created two highly adaptive races for this goal. The Orcs with incredibly fast reproduction rates whose bodies could adapt to their environment in a single generation, and the Humans, a race with highly adaptive minds and a pleasing appearance, but who the Abberants purposely left in a primitive state, hoping the other races would find them non-threatening and not investigate their origin too deeply. So pleased with their creations, they next created the Hins and Orogs. The Hins, smaller and unassuming, were used to spy on the communities of the other races as spies for their Human cousins, while the Orogs were bred to be elite soldiers in the Orc hordes, larger then the typical Orc, but with a decreased reproductive rate.
The Dragons were the first to discover the Aberrants plans, and approached both the Shades and Fey about stealing the secret of creation from them, trusting neither race fully, the Dragons approached the Giants with the secret on how gain entry into the Feywild, hoping that they could use the Giants invasion of the Feywild as a tool in negotiations should the Fey try to keep the secret for themselves.
After successfully stealing the secret of creation the Fey first used it to create the nature loving Elfs, it was shortly after this that the Giants launched their invasion. Suffering heavy initial losses, but being very pleased with the battle prowess of the Elfs, they used it again to create the arcanely attuned Eladrin, who they used as magical support, and the sneaky Gnomes, who they used as spies and saboteurs.
The Aberrants, pleased by the chaos and destruction the Giants were creating with their invasion gifted them with the secret of creation to offset the heavy losses they began to take, thus prolonging the chaos. Taking heavy casualties in the Forests of the Feywild, the Giants first created the sturdy Dwarfs to dig tunnels underneath the surface of the Feywild with the intent to attack the Fey cities from below, and the mighty Goliaths to keep the Feys focus on the battles raging in the Forests. As the Dwarfs tunnels got longer and longer, and the Goliaths moved ever deeper into the Forests, the Giants created two additional races, the Duergar, bred as little more then slaves bred for laboring in the dark empty tunnels, capable of quickly hauling out the dirt and sometimes poisonous minerals the Dwarfs had dug out, so they could concentrate on their digging. The other race, the hardy Muls, they held in reserve, training them in combat, and teaching them how the races of the Fey fought, so that once the Dwarfs had finished their tunnels, the Muls could be sent in to deliver a devastating blow.
The Fey, thanks to their Gnome spies learned of the Giants plot and created the Drow, bred for battle in the dark and cramped caverns underneath the Feywild, they began raids on the Dwarf diggers and Duergar slaves, the latter taking horrendous casualties. Though they had succeeding in halting the Dwarfs digging, they were still losing ground on the surface, so with reluctance they turned to the other races seeking any assistance they could find. The Dragons happily agreed to assist the Fey, but only if they would share the secret of creation, as had been their plan all along. Having few other options the Fey agreed to their terms, fearing that their pleas for assistance to the other races had fallen on deaf ears.
The Dragons, having observed the creations of the Aberrants, Fey, and Giants went quickly to work. First they created the magical, but diminutive Drays, hoping that there small stature would cause the other races to underestimate them. Next they created the rapidly reproducing Kobolds, also small, to act as spies and spread the Dragons influence quickly. Finally they created the Powerful and intimidating Khaasta, as their elite troops, and the repulsive Troglodytes, for the bulk of their army. The nauseating presence of the Troglodytes resulting from the failed attempt to duplicate their own ability to incite fear in lesser creatures. Their creations ready, the Dragons launched into action, honoring their pledge to the Fey, and attacked the Giants with everything they had, forcing the Giants to pull the bulk of their forces out of the Feywild to protect their kingdoms in the World.
Unknown to the other races, the Feys cries for help had not fallen on deaf ears, merely ones with their own agendas, for the Shades too had successfully stolen the secret of creation, and had already created several races. The Goblins small and sneaky, acting as scouts had already infiltrated the Feywild. Having witnessed the struggles of the Giants and there Goliaths, the Shades next created the Bugbears, hulking brutes bred as vicious wilderness warriors. As the Giants began their retreat, the Goblins and Bugbears of the Shades rushed in to fill the void before the Fey could recover. Meanwhile they sent yet more Goblins and their Hobgoblins, bred as consummate soldiers, to conquer as much of the World as possible while the Dragons and Giants fought one another leaving large swaths of their kingdoms unprotected. The last race created by the Shades, the Bogglen, a shy and docile race were created solely for the cruel amusement of the Shades themselves, slaves who often felt the harsh sting and cold bite of their sadistic Masters.
With all of the other races, except the Aberrants and the Mephits involved, one way or another, with the Giants invasion of the Feywild, it was the perfect opportunity for the Aberrants to act. They unleashed their hordes of Orcs and Orogs upon the World with devastating effects, the primitive Humans settling in their wake, part of the Aberrants future plans. While the Orcs and Orogs were viewed as a menacing threat that needed dealing with, the Humans were largely ignored, being seen as little better then animals. Their short lived lives and keen intellect lead to them quickly rising from their primitive states, and in a matter of a few centuries they were everywhere, each tribe forming it’s own culture and customs worshiping a myriad of Gods, leading to a dizzying number of differences when dealing with them. Chaos spread throughout the world distracting the other Races as they attempted to understand these strange and seemingly fickle Humans, leaving the Aberrants to their true goals. For above all the Aberrants were mad and wished for nothing more then the complete destruction of everything, and a return to the nothingness that had existed before.
They began worshiping the Nothing, giving it power, and it in turn imbued the most powerful of them with power rivaling that of the Gods and Primordials themselves. Soon cults to these Elders, as they came to be known, began appearing in most Human settlements, giving them even more power. The Dragons having been distracted by their war with the Giants, and not having imagined the speed to which the Aberrants plans would progress called for a treaty with the other races to deal with the Elder threat.
Only the Mephits declined this treaty, for they had already made another deal on their own. They cared nothing for the World and wished only to return to the Elemental Chaos of their origin. They alone noticed the looming threat of the humans, and used powerful magic to contact the Primordials, with offerings of a deal. Teach them the secret of creation and they would use it to create servants loyal to them capable of watching the hidden menace unnoticed, and all they asked was to be allowed to return to the Elemental Chaos. The Primordials seeing the Gods grow stronger as the number of their worshipers increased, and in some cases new Gods born, agreed, and so the Mephits created four races one for each of the four primary elements from which all others were created. The watery Aquans, the airy Aurans, the fiery Ignans and the earthy Terrans were scattered to all corners of the World. The remaining Mephlings that the Mephits had evolved from would be left behind to watch over them and teach them of their ancient Primordial masters, so that the Mephits would be free to leave for the Elemental Chaos.
The Primordials, strengthened by their own worshipers, and seeing the Humans as a threat created my their ancient nemesis the Gods sent their armies to the World to deal with this new threat by exterminating the Humans. With the bulk of their armies on the World, the Elemental Chaos was vulnerable to the true threat of the Elders, who used the raw elements of the Elemental Chaos to create a writhing horde of nightmarish immortal abominations. In short time the Elemental Chaos had fallen, and the horde began it march towards the Astral Sea.
Unforeseen by the Elders was the cries for help the Gods received from their human worshipers. The Gods, learning of the Primordials assault on the World, gathered there armies and advanced on the Elemental Chaos intending to lure the Primordials home. Instead they found the Elders horde. A mighty battle erupted as the two massive armies clashed amongst the swirling chaos.
The Gods sent word to their human followers to pray to the Primordials and warn them of what was happening in the Elemental Chaos. The Primordials confused at first sent a few scouts back to see if the humans prayers were true, finding they were, their armies retreated back to the Elemental Chaos, to join the struggle. Even the combined might of both the Gods and Primordials was not enough to drive back the Elders Horde, and several of their numbers fell to the corrupting madness of the Elders, and all appeared lost
The Creator, feeling the plight of its children appeared as a blinding light at the heart of the swirling chaos and madness vaporizing much of the Elders horde. As the light faded the remnants of the horde and the Elders themselves were pulled towards the center of the Elemental Chaos where a black vortex now lay where the blinding light had once been moments earlier. As the last of the Elders was dragged down into its depth the the vortex deepened it and narrowed it’s end narrowing to no bigger than a pin prick, the Elemental Chaos swirling high above.
The battle done, the Gods and Primordials alike stood in awe at what they had witnessed, all feeling that something fundamental had changed, but neither side knowing what it was that had changed.